Waypoints Release 98.0: short questions … short answers
Q: Portfolio Update: For context, our gross exposure remains very low at 62%. We have 39 longs and 57 shorts. Very low concentration: the average size position in our long portfolio is 0.8% and our largest position is 1.7%. In our short portfolio, the average position size is 0.5% and our largest position is 1.3%.
• Top longs: Ansys, Vistaprint, Apple, Autonomy, Adobe, TSMC, Sybase, Concur, Qualcomm, Dun & Bradstreet, SPSS, Akamai, Monsanto, Google, Salesforce.com, Cisco, Strayer, Nintendo, Tetra Tech.
• Smaller longs: Ctrip, NICE Systems, Quanta, RuggedCom, ADS, Informatica, RIM, Accenture, Oracle, Rogers, Stratasys, PROS Holdings, Amdocs, Apogee, Xing AG, Autodesk, Trimble, Logitech, Atheros, Activision.
• Among our larger shorts: Dell, Lexmark, Aegis, Avid, Sony, Ebay, Brooks Automation, VMWare, Motorola, Sprint, Clearwire, NY Times…
Q: Also in Waypoints…
A: Pip discusses how our Naked Without Data
societal shift is reflected in our portfolio, noting that 28 of our 39 longs are
supported by the shift. Among them: Apple, Ansys, Informatica, Qualcomm,
RIM, Google, Autonomy, Dun & Bradstreet.
Q: Do we have shorts that are affected by Naked Without Data?
A: Yep,
plenty. 30 of our 57 shorts are affected by the shift. Here, we see many
that may have been “data winners” before (eg, newspapers, Ebay) but who are
being displaced by a next generation of companies and technologies that capture
data and convert it do wisdom as effectively … or more effectively. More
on page 9…
Q: Can’t “data” help the advertising industry since marketers can use data to
target ads more effectively and increase “relevancy”?
A: We think “Naked
Without Data” is a bigger threat to the ad spending pie than it is an
opportunity. While data may help some advertisers “target” more effectively in
the online domain, we expect CEOs to increasingly streamline marketing budgets
because – among other things – there is no useful data to prove the efficacy of
advertising on mediums such as TV, radio, or newspapers where 60-70% of all ad
spending is still done.
Q: Has there been any follow-up work on specific companies after our trip to
China to study the online video game market?
A: Yes, and today we dive
into Tencent. For context, one of the more notable takeaways from our
visit to China was how crowded and aggressive the competitive landscape in the
online game market is. So, most of our calories are being spent examining the
competitive field to assess whether any companies can emerge from this fray more
successfully than others in a sustainable fashion. Here, Tencent has an
opportunity to leverage their 400mn+ users of their leading instant messaging
product and the 150mn+ users of their leading social network and cross-sell
games directly to that audience – as opposed to … say … fighting for the
incremental user in “the channel” (Internet cafes)… a key competitive
differentiator. We dive in deeper on page 11…